StagCameraPositionerΒΆ

Inherits: Node3D

There is currently no description for this class. Please help us by contributing one!

PropertiesΒΆ

bool

axis_lock_x

false

bool

axis_lock_y

false

bool

axis_lock_z

false

bool

editor_preview

true

bool

enabled

true

float

rate

20.0

bool

tracking_override

false

Vector3

tracking_override_position

Vector3(0, 0, 0)

Array[Node3D]

tracking_targets

[]

MethodsΒΆ

Vector3

_calculate_target_position() virtual const


Property DescriptionsΒΆ

bool axis_lock_x = false πŸ”—

  • void set_axis_lock_x(value: bool)

  • bool get_axis_lock_x()

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bool axis_lock_y = false πŸ”—

  • void set_axis_lock_y(value: bool)

  • bool get_axis_lock_y()

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bool axis_lock_z = false πŸ”—

  • void set_axis_lock_z(value: bool)

  • bool get_axis_lock_z()

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bool editor_preview = true πŸ”—

  • void set_editor_preview(value: bool)

  • bool get_editor_preview()

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bool enabled = true πŸ”—

  • void set_enabled(value: bool)

  • bool get_enabled()

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float rate = 20.0 πŸ”—

  • void set_rate(value: float)

  • float get_rate()

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bool tracking_override = false πŸ”—

  • void set_tracking_override(value: bool)

  • bool get_tracking_override()

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Vector3 tracking_override_position = Vector3(0, 0, 0) πŸ”—

  • void set_tracking_override_position(value: Vector3)

  • Vector3 get_tracking_override_position()

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Array[Node3D] tracking_targets = [] πŸ”—

  • void set_tracking_targets(value: Array[Node3D])

  • Array[Node3D] get_tracking_targets()

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Method DescriptionsΒΆ

Vector3 _calculate_target_position() virtual const πŸ”—

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