IslandBuilderSettingsΒΆ

Inherits: Resource

There is currently no description for this class. Please help us by contributing one!

PropertiesΒΆ

IslandBuilderSettingsCollision

collision

null

Color

collision_color

Color(1, 0, 0.667, 1)

Material

material_baked

null

Material

material_preview

null

IslandBuilderSettingsMesh

mesh

null

float

physics_density

23.23

float

physics_health_density

0.75

int

render_layers

5

String

save_path

"{scene}/{parent}.scn"

IslandBuilderSettingsVoxels

voxels

null

MethodsΒΆ

void

notify_changed_collision()

void

notify_changed_mesh()

void

notify_changed_voxels()


SignalsΒΆ

setting_changed_collision() πŸ”—

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setting_changed_mesh() πŸ”—

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setting_changed_voxels() πŸ”—

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Property DescriptionsΒΆ

IslandBuilderSettingsCollision collision = null πŸ”—

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Color collision_color = Color(1, 0, 0.667, 1) πŸ”—

  • void set_collision_color(value: Color)

  • Color get_collision_color()

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Material material_baked = null πŸ”—

  • void set_material_baked(value: Material)

  • Material get_material_baked()

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Material material_preview = null πŸ”—

  • void set_material_preview(value: Material)

  • Material get_material_preview()

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IslandBuilderSettingsMesh mesh = null πŸ”—

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float physics_density = 23.23 πŸ”—

  • void set_physics_density(value: float)

  • float get_physics_density()

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float physics_health_density = 0.75 πŸ”—

  • void set_physics_health_density(value: float)

  • float get_physics_health_density()

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int render_layers = 5 πŸ”—

  • void set_render_layers(value: int)

  • int get_render_layers()

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String save_path = "{scene}/{parent}.scn" πŸ”—

  • void set_save_path(value: String)

  • String get_save_path()

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IslandBuilderSettingsVoxels voxels = null πŸ”—

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Method DescriptionsΒΆ

void notify_changed_collision() πŸ”—

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void notify_changed_mesh() πŸ”—

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void notify_changed_voxels() πŸ”—

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