IslandBuilderSettingsVoxelsΒΆ

Inherits: Resource

There is currently no description for this class. Please help us by contributing one!

PropertiesΒΆ

float

sampling_density_noise_amplitude

0.1

Vector3

sampling_density_noise_frequency

Vector3(1, 1, 1)

Vector3

sampling_offset_noise_amplitude

Vector3(0.2, 0.2, 0.2)

Vector3

sampling_offset_noise_frequency

Vector3(0.3, 0.3, 0.3)

float

sdf_edge_radius

1.6

int

sdf_smooth_iterations

4

int

sdf_smooth_radius_voxels

3

float

sdf_smooth_weight

0.95

float

striation_amplitude

0.15

Vector3

striation_frequency

Vector3(0.2, 1, 0.2)

int

voxel_padding

3

Vector3

voxel_size

Vector3(0.275, 0.275, 0.275)

int

worker_group_size

110592


SignalsΒΆ

setting_changed() πŸ”—

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Property DescriptionsΒΆ

float sampling_density_noise_amplitude = 0.1 πŸ”—

  • void set_sampling_density_noise_amplitude(value: float)

  • float get_sampling_density_noise_amplitude()

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Vector3 sampling_density_noise_frequency = Vector3(1, 1, 1) πŸ”—

  • void set_sampling_density_noise_frequency(value: Vector3)

  • Vector3 get_sampling_density_noise_frequency()

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Vector3 sampling_offset_noise_amplitude = Vector3(0.2, 0.2, 0.2) πŸ”—

  • void set_sampling_offset_noise_amplitude(value: Vector3)

  • Vector3 get_sampling_offset_noise_amplitude()

There is currently no description for this property. Please help us by contributing one!


Vector3 sampling_offset_noise_frequency = Vector3(0.3, 0.3, 0.3) πŸ”—

  • void set_sampling_offset_noise_frequency(value: Vector3)

  • Vector3 get_sampling_offset_noise_frequency()

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float sdf_edge_radius = 1.6 πŸ”—

  • void set_sdf_edge_radius(value: float)

  • float get_sdf_edge_radius()

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int sdf_smooth_iterations = 4 πŸ”—

  • void set_sdf_smooth_iterations(value: int)

  • int get_sdf_smooth_iterations()

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int sdf_smooth_radius_voxels = 3 πŸ”—

  • void set_sdf_smooth_radius_voxels(value: int)

  • int get_sdf_smooth_radius_voxels()

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float sdf_smooth_weight = 0.95 πŸ”—

  • void set_sdf_smooth_weight(value: float)

  • float get_sdf_smooth_weight()

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float striation_amplitude = 0.15 πŸ”—

  • void set_striation_amplitude(value: float)

  • float get_striation_amplitude()

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Vector3 striation_frequency = Vector3(0.2, 1, 0.2) πŸ”—

  • void set_striation_frequency(value: Vector3)

  • Vector3 get_striation_frequency()

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int voxel_padding = 3 πŸ”—

  • void set_voxel_padding(value: int)

  • int get_voxel_padding()

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Vector3 voxel_size = Vector3(0.275, 0.275, 0.275) πŸ”—

  • void set_voxel_size(value: Vector3)

  • Vector3 get_voxel_size()

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int worker_group_size = 110592 πŸ”—

  • void set_worker_group_size(value: int)

  • int get_worker_group_size()

There is currently no description for this property. Please help us by contributing one!