StagCameraDollyΒΆ

Inherits: Node3D

There is currently no description for this class. Please help us by contributing one!

PropertiesΒΆ

float

acceleration_max

20.0

float

depth_max

10.0

float

depth_min

-10.0

bool

editor_preview

true

bool

enabled

true

float

fov

1.3089969

float

ramp_cubic

6.0

float

ramp_linear

1.0

float

ramp_quadratic

3.0

float

speed_max

10.0

bool

tracking_override

false

AABB

tracking_override_bounds

AABB(0, 0, 0, 0, 0, 0)

float

tracking_target_radius

0.5

Array[Node3D]

tracking_targets

[]

MethodsΒΆ

AABB

_calculate_tracking_bounds() virtual const

float

_ease_velocity(distance: float) virtual const

float

_goal_depth(bounds: AABB) virtual const


Property DescriptionsΒΆ

float acceleration_max = 20.0 πŸ”—

  • void set_acceleration_max(value: float)

  • float get_acceleration_max()

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float depth_max = 10.0 πŸ”—

  • void set_depth_max(value: float)

  • float get_depth_max()

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float depth_min = -10.0 πŸ”—

  • void set_depth_min(value: float)

  • float get_depth_min()

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bool editor_preview = true πŸ”—

  • void set_editor_preview(value: bool)

  • bool get_editor_preview()

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bool enabled = true πŸ”—

  • void set_enabled(value: bool)

  • bool get_enabled()

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float fov = 1.3089969 πŸ”—

  • void set_fov(value: float)

  • float get_fov()

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float ramp_cubic = 6.0 πŸ”—

  • void set_ramp_cubic(value: float)

  • float get_ramp_cubic()

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float ramp_linear = 1.0 πŸ”—

  • void set_ramp_linear(value: float)

  • float get_ramp_linear()

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float ramp_quadratic = 3.0 πŸ”—

  • void set_ramp_quadratic(value: float)

  • float get_ramp_quadratic()

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float speed_max = 10.0 πŸ”—

  • void set_speed_max(value: float)

  • float get_speed_max()

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bool tracking_override = false πŸ”—

  • void set_tracking_override(value: bool)

  • bool get_tracking_override()

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AABB tracking_override_bounds = AABB(0, 0, 0, 0, 0, 0) πŸ”—

  • void set_tracking_override_bounds(value: AABB)

  • AABB get_tracking_override_bounds()

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float tracking_target_radius = 0.5 πŸ”—

  • void set_tracking_target_radius(value: float)

  • float get_tracking_target_radius()

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Array[Node3D] tracking_targets = [] πŸ”—

  • void set_tracking_targets(value: Array[Node3D])

  • Array[Node3D] get_tracking_targets()

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Method DescriptionsΒΆ

AABB _calculate_tracking_bounds() virtual const πŸ”—

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float _ease_velocity(distance: float) virtual const πŸ”—

There is currently no description for this method. Please help us by contributing one!


float _goal_depth(bounds: AABB) virtual const πŸ”—

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