SimulatedRopeSettingsΒΆ
Inherits: Resource
There is currently no description for this class. Please help us by contributing one!
PropertiesΒΆ
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SignalsΒΆ
physics_changed() π
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render_changed() π
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simulation_changed() π
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Property DescriptionsΒΆ
AABB autodelete_aabb = AABB(-3000, -500, -3000, 6000, 2000, 6000) π
void set_autodelete_aabb(value:
AABB)AABBget_autodelete_aabb()
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bool autodelete_enabled = true π
void set_autodelete_enabled(value:
bool)boolget_autodelete_enabled()
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int collision_mask = 1 π
void set_collision_mask(value:
int)intget_collision_mask()
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float collision_offset = 0.05 π
void set_collision_offset(value:
float)floatget_collision_offset()
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int collision_process_priority = 1 π
void set_collision_process_priority(value:
int)intget_collision_process_priority()
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bool collision_raycasts = false π
void set_collision_raycasts(value:
bool)boolget_collision_raycasts()
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float render_aabb_update_rate = 0.2 π
void set_render_aabb_update_rate(value:
float)floatget_render_aabb_update_rate()
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bool render_enabled = true π
void set_render_enabled(value:
bool)boolget_render_enabled()
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int render_layers = 1 π
void set_render_layers(value:
int)intget_render_layers()
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ShaderMaterial render_material = null π
void set_render_material(value:
ShaderMaterial)ShaderMaterialget_render_material()
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Mesh render_mesh = null π
void set_render_mesh(value:
Mesh)Meshget_render_mesh()
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String render_parameter_point_count = "point_count" π
void set_render_parameter_point_count(value:
String)Stringget_render_parameter_point_count()
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String render_parameter_points = "points" π
void set_render_parameter_points(value:
String)Stringget_render_parameter_points()
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int render_process_priority = 2 π
void set_render_process_priority(value:
int)intget_render_process_priority()
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int simulation_constraint_iterations = 150 π
void set_simulation_constraint_iterations(value:
int)intget_simulation_constraint_iterations()
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float simulation_point_distance = 0.25 π
void set_simulation_point_distance(value:
float)floatget_simulation_point_distance()
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float simulation_spring_constant = 5000.0 π
void set_simulation_spring_constant(value:
float)floatget_simulation_spring_constant()
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bool simulation_tick_on_physics = true π
void set_simulation_tick_on_physics(value:
bool)boolget_simulation_tick_on_physics()
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