IslandBuilderΒΆ
Inherits: Node3D
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PropertiesΒΆ
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MethodsΒΆ
void |
all_bake(builders: Array[IslandBuilder]) static |
Array[IslandBuilder] |
all_builders(tree: |
void |
all_destroy_bakes(builders: Array[IslandBuilder]) static |
void |
apply_collision_hulls(hulls: Array[ |
void |
apply_mesh(mesh: |
void |
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void |
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void |
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void |
build() |
void |
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void |
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fetch_settings() const |
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Array[ |
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generate_navigation_properties() const |
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generate_preview_mesh(recycle_mesh: |
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get_aabb() const |
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get_shape_count() const |
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get_volume() const |
void |
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target() |
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void |
Property DescriptionsΒΆ
NodePath output_to = NodePath(".") π
void set_output_to(value:
NodePath)NodePathget_output_to()
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bool realtime_preview = false π
void set_realtime_preview(value:
bool)boolget_realtime_preview()
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IslandBuilderSettings settings = null π
void set_settings(value: IslandBuilderSettings)
IslandBuilderSettings get_settings()
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IslandBuilderSettingsTweaks tweaks = null π
void set_tweaks(value: IslandBuilderSettingsTweaks)
IslandBuilderSettingsTweaks get_tweaks()
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Method DescriptionsΒΆ
void all_bake(builders: Array[IslandBuilder]) static π
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Array[IslandBuilder] all_builders(tree: SceneTree) static π
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void all_destroy_bakes(builders: Array[IslandBuilder]) static π
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void apply_collision_hulls(hulls: Array[ConvexPolygonShape3D], volume: float) π
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void apply_mesh(mesh: ArrayMesh) π
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void apply_settings() π
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void apply_tweaks() π
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void build() π
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void clear_cache() π
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void destroy_bakes() π
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IslandBuilderSettings fetch_settings() const π
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ArrayMesh generate_baked_mesh() π
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Array[ConvexPolygonShape3D] generate_collision_hulls() π
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ArrayMesh generate_preview_mesh(recycle_mesh: ArrayMesh) π
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AABB get_aabb() const π
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int get_shape_count() const π
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float get_volume() const π
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void serialize() π
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Node target() π
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MeshInstance3D target_mesh() π
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void update_preview() π
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