IslandBuilderΒΆ

Inherits: Node3D

There is currently no description for this class. Please help us by contributing one!

PropertiesΒΆ

NodePath

output_to

NodePath(".")

bool

realtime_preview

false

IslandBuilderSettings

settings

null

IslandBuilderSettingsTweaks

tweaks

null

MethodsΒΆ

void

all_bake(builders: Array[IslandBuilder]) static

Array[IslandBuilder]

all_builders(tree: SceneTree) static

void

all_destroy_bakes(builders: Array[IslandBuilder]) static

void

apply_collision_hulls(hulls: Array[ConvexPolygonShape3D], volume: float)

void

apply_mesh(mesh: ArrayMesh)

void

apply_navigation_properties(props: NavIslandProperties)

void

apply_settings()

void

apply_tweaks()

void

build()

void

clear_cache()

void

destroy_bakes()

IslandBuilderSettings

fetch_settings() const

ArrayMesh

generate_baked_mesh()

Array[ConvexPolygonShape3D]

generate_collision_hulls()

NavIslandProperties

generate_navigation_properties() const

ArrayMesh

generate_preview_mesh(recycle_mesh: ArrayMesh)

AABB

get_aabb() const

int

get_shape_count() const

float

get_volume() const

void

serialize()

Node

target()

MeshInstance3D

target_mesh()

void

update_preview()


Property DescriptionsΒΆ

NodePath output_to = NodePath(".") πŸ”—

  • void set_output_to(value: NodePath)

  • NodePath get_output_to()

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bool realtime_preview = false πŸ”—

  • void set_realtime_preview(value: bool)

  • bool get_realtime_preview()

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IslandBuilderSettings settings = null πŸ”—

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IslandBuilderSettingsTweaks tweaks = null πŸ”—

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Method DescriptionsΒΆ

void all_bake(builders: Array[IslandBuilder]) static πŸ”—

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Array[IslandBuilder] all_builders(tree: SceneTree) static πŸ”—

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void all_destroy_bakes(builders: Array[IslandBuilder]) static πŸ”—

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void apply_collision_hulls(hulls: Array[ConvexPolygonShape3D], volume: float) πŸ”—

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void apply_mesh(mesh: ArrayMesh) πŸ”—

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void apply_navigation_properties(props: NavIslandProperties) πŸ”—

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void apply_settings() πŸ”—

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void apply_tweaks() πŸ”—

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void build() πŸ”—

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void clear_cache() πŸ”—

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void destroy_bakes() πŸ”—

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IslandBuilderSettings fetch_settings() const πŸ”—

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ArrayMesh generate_baked_mesh() πŸ”—

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Array[ConvexPolygonShape3D] generate_collision_hulls() πŸ”—

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NavIslandProperties generate_navigation_properties() const πŸ”—

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ArrayMesh generate_preview_mesh(recycle_mesh: ArrayMesh) πŸ”—

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AABB get_aabb() const πŸ”—

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int get_shape_count() const πŸ”—

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float get_volume() const πŸ”—

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void serialize() πŸ”—

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Node target() πŸ”—

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MeshInstance3D target_mesh() πŸ”—

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void update_preview() πŸ”—

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