SimulatedRopeBindingΒΆ

Inherits: Node3D

There is currently no description for this class. Please help us by contributing one!

PropertiesΒΆ

float

bind_at

0.0

SimulatedRope

bind_to

null

bool

snap_enabled

false

float

snap_tension_threshold

5000.0

float

spring_constant_multiplier

1.0

int

update_tick

2

MethodsΒΆ

int

get_bind_id() const

RigidBody3D

get_rigid_body() const

Vector3

get_tension_force() const

void

slide_bind_at(factor_amount: float)

void

update_bind()


SignalsΒΆ

rope_bound(rope: SimulatedRope) πŸ”—

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rope_snapped(tension_force: Vector3) πŸ”—

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rope_unbound(rope: SimulatedRope) πŸ”—

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Property DescriptionsΒΆ

float bind_at = 0.0 πŸ”—

  • void set_bind_at(value: float)

  • float get_bind_at()

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SimulatedRope bind_to = null πŸ”—

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bool snap_enabled = false πŸ”—

  • void set_snap_enabled(value: bool)

  • bool get_snap_enabled()

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float snap_tension_threshold = 5000.0 πŸ”—

  • void set_snap_tension_threshold(value: float)

  • float get_snap_tension_threshold()

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float spring_constant_multiplier = 1.0 πŸ”—

  • void set_spring_constant_multiplier(value: float)

  • float get_spring_constant_multiplier()

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int update_tick = 2 πŸ”—

  • void set_update_tick(value: int)

  • int get_update_tick()

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Method DescriptionsΒΆ

int get_bind_id() const πŸ”—

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RigidBody3D get_rigid_body() const πŸ”—

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Vector3 get_tension_force() const πŸ”—

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void slide_bind_at(factor_amount: float) πŸ”—

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void update_bind() πŸ”—

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