StagPhysicsServerΒΆ

Inherits: Node

There is currently no description for this class. Please help us by contributing one!

MethodsΒΆ

Dictionary

raycast(origin: Vector3, direction: Vector3, max_depth: float, hit_backfaces: bool, collision_mask: int) const

int

register_body(collision_shapes: Array[ConvexPolygonShape3D], mass: float, collision_exist: int, collision_mask: int)

void

set_body_state(id: int, global_transform: Transform3D, linear_velocity: Vector3, angular_velocity: Vector3)

void

tick(delta: float) const


Method DescriptionsΒΆ

Dictionary raycast(origin: Vector3, direction: Vector3, max_depth: float, hit_backfaces: bool, collision_mask: int) const πŸ”—

There is currently no description for this method. Please help us by contributing one!


int register_body(collision_shapes: Array[ConvexPolygonShape3D], mass: float, collision_exist: int, collision_mask: int) πŸ”—

There is currently no description for this method. Please help us by contributing one!


void set_body_state(id: int, global_transform: Transform3D, linear_velocity: Vector3, angular_velocity: Vector3) πŸ”—

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void tick(delta: float) const πŸ”—

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